Basically subj. From what i understand, GetCurrentAnimatorClipInfo supposed to return an array of all currently playing animations on a specified layer. So when transitioning from one state to the other, its supposed to return 2 AnimatorClipInfo structures with their corresponding weights, and weights should be indicative of the transition progress amount.
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Close. Submission failed. I have a model with an animation controller. I set the states and parameters for transitions between them.
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For example, shiva3d has this command: animation.getPlaybackCursor ( object, layer ) which returns what the current frame of the animation in progress is at. I'm trying to check what animation is playing and then apply a variable depending on the result.
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I can use: GetComponent.
Use this to get details from the state, including accessing the state’s speed, length, name and other variables.
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Now I need to make the model play its animations in the order I want. I can use: GetComponent.().SetBool("someparameter",true); to uncheck currently checked parameter and check another parameter after current animation finished. Please help me to find a way to make a condition "when the current animation finished".
From what i understand, GetCurrentAnimatorClipInfo supposed to return an array of all currently playing animations on a specified layer. So when transitioning from one state to the other, its supposed to return 2 AnimatorClipInfo structures with their corresponding weights, and weights should be indicative of the transition progress amount.
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