Basically subj. From what i understand, GetCurrentAnimatorClipInfo supposed to return an array of all currently playing animations on a specified layer. So when transitioning from one state to the other, its supposed to return 2 AnimatorClipInfo structures with their corresponding weights, and weights should be indicative of the transition progress amount.

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As a guest of the festival you get a 15% discount on all food at Cousteau during the week. Through examples from some of her most recent films, she will show how she and the traditional expectations of her parents that threaten their unity. She then worked as an animator, animation assistant, and character designer.

Close. Submission failed. I have a model with an animation controller. I set the states and parameters for transitions between them.

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Unity animator get current animation

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Unity animator get current animation

For example, shiva3d has this command: animation.getPlaybackCursor ( object, layer ) which returns what the current frame of the animation in progress is at. I'm trying to check what animation is playing and then apply a variable depending on the result.

Unity animator get current animation

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Unity animator get current animation

I can use: GetComponent.().SetBool("someparameter",true); to uncheck currently checked parameter and check another parameter after current animation finished. Please help me to find a way to make a condition "when the current animation finished".

Use this to get details from the state, including accessing the state’s speed, length, name and other variables.
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Now I need to make the model play its animations in the order I want. I can use: GetComponent.().SetBool("someparameter",true); to uncheck currently checked parameter and check another parameter after current animation finished. Please help me to find a way to make a condition "when the current animation finished".

From what i understand, GetCurrentAnimatorClipInfo supposed to return an array of all currently playing animations on a specified layer. So when transitioning from one state to the other, its supposed to return 2 AnimatorClipInfo structures with their corresponding weights, and weights should be indicative of the transition progress amount.


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